Weakness: easier than Burnout 3: Takedown, loading times
The biggest addition to Burnout Revenge is now you can ram cars from behind and kind of use them as projectiles to knock any cars in front of you. It's a useful tool at times and creates more chaos on the roads but it also takes away some of the tension.
In previous games if you crashed into a car your car was wrecked. It forced you to weave around traffic. But now you can just plow right through traffic so in a sense you don't have to be as careful, which takes away some of the challenge.
And although not new for Revenge, there are a lot of long load times in this game.
Strengths: Presentation, graphics, sense of speed, adds just enough to make it a different experience from Burnout 3
Weakness: not realistic
Burnout Revenge will appeal to just about any gamer. It's all about racing fast, creating havok, and destroying your opponents. Actually the destruction part probably plays a bigger role than winning the races. The game grades you based on how much stuff you destroyed.
So in that sense if you're looking for a traditional racing game Burnout Revenge isn't for you. I guess that's actually the one weakness - while other racing games are about out racing other cars, with Burnout you can drive haphazardly and still win the races.
This hands-down is the most exhilarating game I have ever played. This is a game everyone can pick up a play and will have a blast with it. The controls are easy to learn and the addition of traffic checking makes the game less frustrating and funner. The graphics are superb--much grittier than Burnout 3. The tracks are now designed for battling---such ramps to allow you to do vertical takedowns---COOL!!! Crash mode have also been improved. Gone are the multipliers and in are multiple crashbreakers. Cause enough damage to your car and you can have your car explode for more chaos. The biggest addition is probably the ability to traffic check. Now you can hit any cars (besides buses and trucks) going in the same direction and use them as missiles to knock other cars. Overall, Burnout Revenge is faster, prettier, and funner than Burnout 3. A must-own game for the PS2.
Testseek.com has collected 6 expert reviews for Burnout Revenge and the average expert rating is 90 of 100. The average score reflects the expert community’s view on this product. Click below and use Testseek.com to see all ratings, product awards and conclusions.
Burnout Revenge receives an overall TopTenREVIEWS rating of 3.66 out of 4.00. It is ranked the #179 game of all time, #6 game of 2005 for the PlayStation 2 and #42 PlayStation 2 game of all time. The rating and ranking is based on an average of 84 critic scores, awards and other criteria. To see a breakdown of the game ranking, read individual critic reviews, or see how other games ranked, click...
Criterion is a genius. First they made Burnout, which launched an entirely new sub-genre of racing games. Then they made it better with Burnout 2, and revolutionized the genre once more with Burnout 3: Takedown. Mind-blowing graphics, unprecedented speed, interactive crash sequences that put Hollywood to shame – how can they top this? Where will the series go to next to achieve the next...
Criterion set quite a task before itself: create a sequel to what is arguably the best arcade racing title ever, Burnout 3: Takedown. Said game was praised left and right not only critically and by gamers everywhere, but by essentially everyone in the IGN offices, which is a very, very rare thing.
Burnout Revenge lets gamers rip through rush hour traffic and lay waste to scores of rubbernecking roadhogs in an over-the-top scene of vehicular mayhem. The game is currently in development by Criterion Games for the PlayStation2 computer entertainment system and Xbox video game system from Microsoft.
Quick Races with More Crashes!
Strengths: just about everything
Weakness: easier than Burnout 3: Takedown, loading times
The biggest addition to Burnout Revenge is now you can ram cars from behind and kind of use them as projectiles to knock any cars in front of you. It's a useful tool at times and creates more chaos on the roads but it also takes away some of the tension.
In previous games if you crashed into a car your car was wrecked. It forced you to weave around traffic. But now you can just plow right through traffic so in a sense you don't have to be as careful, which takes away some of the challenge.
And although not new for Revenge, there are a lot of long load times in this game.
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